
S - Single Responsibility Principle (SRP) - Each class should be responsible for only one part or functionality of the system.Įxample: An Employee class should be responsible for managing employee data, not handling payroll calculations or generating reports. Lock yourself into a room and learn these principles if you are using an Object Oriented language. In small-scale projects with limited requirement and scope.Ī project with time and resource constraints. While developing reusable components or libraries. Decorator Pattern ( It enables the dynamic addition of new behaviors or responsibilities to an object by wrapping it with decorator objects) It will lack separation of concerns (SRP), hence difficult to test.
#Single responsibility principle uml code#
Modifying existing code can introduce bugs and side effects. It becomes difficult to maintain the code. This means, Any new feature you are adding should be added as a new class / method, instead of changing the existing code.

A class or any component in code should be open for extension but closed for modification.
#Single responsibility principle uml software#
I share my notes and learning, do follow if you are interested in Software Engineering. The WeatherService class would depend on this interface, and you would inject the appropriate implementation for the specific weather API (e.g., OpenWeatherMapApi or WeatherStackApi) into the WeatherService. Instead of tightly coupling with a specific API implementation, you would define an WeatherApiInterface with methods like getWeatherData(). Imagine a class called WeatherService that fetches weather data from an external API. This service class is the "Helper" / "abstract" layer which assists to interact with other components. We all would have used "Service Class" which is used to interact with 3rd party API or DB. Utilize Inversion of Control containers. Dependency Injection - It is a technique to achieve Dependency Inversion (many get confused between both)


Modular system - breaks complex system into smaller, manageable parts. Two components should communicate through a 'Helper' (interface), this way instead of directly depending on each other they are dependent on "Helper", if something changes in one part of program, other parts still work. Instead, the details should depend on abstractions. The abstraction should not depend on details. The high-level modules / classes should not depend on low-level modules, both should depend on Abstraction. What is Dependency Inversion Principle (DIP) in SOLID Principles
